Independent Games
An independent game is a game that has been developed without any aid from a publisher. These games are commonly referred to as 'indie' games, and predominantly rely on digital distribution. Due to the development of digital distribution, as explained in my essay, 'indie' games have been on the rise, and are becoming very popular. Independent games such as Minecraft have sold millions of multi-platform copies worldwide, whereas some fall at the first hurdle.
In some ways, 'indie' games can be more expensive than AAA games to develop. Due to the exclusion of financial aid from publishers (making the game independent), it means the small development team often have to pay more money to create and advertise the game. However, because there are less people working on the game and those people can often go without a time restraint to develop the game, it means that the game's cost would come down (especially with the developers earning 17% of the game's retail price, but 85% if the game was sold digitally). Also, with physical copies of the game not having to be shipped throughout the globe, it is cheaper to distribute the game digitally, even after paying any loyalties to the platform holder, bringing the cost down.
From a consumer's point of view, Independent games can be, and often are, considerably cheaper than big blockbuster games. I know through personal experience with one of the currently most popular 'indie' games, Minecraft, tat the price is not necessarily a fixed one. Minecraft was first released in the alpha stage of development, which was when i bought it for around £8, but a copy of the full game now would cost you £17. Although the price has more than doubled, it is still less than half of the average price of a AAA game which retail for at least £40. Independent games are not always as 'big' or expensive, but can be just as successful as Minecraft. Rovio Entertainment launched 'Angry Birds' as an iOS App in December 2009, since then the game has sold a combined total of over 1 billion, but is on sale (for digital download) for £0.69, and also has many free, 'spin-offs' such as 'Angry Birds Seasons'.
The Walking Dead by Telltale Games
The Walking Dead is a role-playing adventure game that is based on The Walking Dead comics. The game was created by the independent developer Telltale Games, and is split up into five episodes. The first episode was released in the week of June 27th 2012, and is available on Xbox 360, Playstation 3, iOS, Mac OS X and Microsoft Windows. There are currently 3 episodes that have been released, with a further 2 to come, as well as a second series. The game is only available through digital download but a physical copy is planned to be released at the end of the first series.
The story follows a a convicted criminal, Lee Everett on his journey for survival through a zombie apocalypse. As time goes on, and the plot thickens, you meet a range of characters, including a young girl called Clementine who you 'adopt'. In the second episode the group are befriended and fed human flesh by a family of cannibals who live on a 'dairy' farm. The recurring goal in the episodes is to survive, as well as find Clementine's parents, who you fear are dead. The most recent episode ended with you receiving a transmission through Clementine's walkie-talkie (who's parents supposedly have the other) from a man who claims to have her parents, and tells you and Clementine to come and meet them in Savannah.
The Walking Dead fits a niche market due to its comic-like graphics and player interactivity. Gameplay is split between cutscenes and 'point and click' style controls. Players are often confronted with choices that will have either long-term, short-term or no effect at all, and can even decide the fate of a character. It is this that has made the game so popular, as a player has the opportunity to have a different ending to their friends who may make different choices.
The first episode received positive reviews. Metacritic states the average review was 82% on the PC, 84% on the PS3 and 79% on the Xbox 360. 'A New Day' topped the sales charts of both PSN and Steam for a week. The First episode sold an impressive one million copies in 20 days, which means it is Telltale's fastest ever selling game.
The Walking Dead also received many awards including, IGN Editor's Award, GameSpy E3 2012 Award, Xbox Editor's choice Award and PC Gamer Editor's Award. With IGN giving the third and most recent episode a 9 out of 10, and saying:
- ''it's a disturbing, depressing and entertaining entry in a journey that's been nothing short of excellent so far''.
GameSpot said gave The Walking Dead an 8.5 and said that:
- ''The Walking Dead has passed the midpoint of it's series... and has every indication that the game will keep on getting better right through to it's inevitably depressing and unsettling conclusion.''
You can buy the episodes separately for 400 MS on Xbox Live, £3.99 on Playstation network or buy a season pass on Steam for £20.99, which allows you access to all of the episodes at a discounted total price. As i mentioned earlier the game is currently digital download only, which save Telltale money while they continue to work on the next episodes. These are a few examples of how smaller 'indie' games differ from AAA games in the production and distribution stages. With Blockbuster games, the game and it's DLC are competed and then released, however independent developers such as telltale can use an episodic strategy to build anticipation as well as actively tweak the future episodes from previous feedback. You would never see a large company such as Rockstar release a part of a game to only then go on to the development of the next segment, like Telltale are doing with The Walking Dead.