Monday, 24 September 2012

Wii-U

The next generation - Wii-U

The Wii-U is the first console to enter the 8th generation of games consoles. The console was first unvelied on the 7th June 2011 at the E3 expo. It is scheduled for release in North America on the 18th November, the 30th November in Europe and Australia, and the 8th December in Japan. Nintendo have said that the Wii-U will support 1080p graphics (with consoles being supplied with HDMI cables) and will have two versions. A white version will offer 8GB of internal storage for approximately £249.99 and a premium black version which includes 32GB of internal storage for approximately £299.

'Nintendo Network' will be supported by the device and will allow people to have a similar experience to Microsoft's Xbox Live and Sony's Playstaton Network. There have been reports that Nintendo is working with Netflix, Hulu Plus and YouTube. This is an example of cross-media convergence and will be a huge step for Nintendo as they have never really been on parr with Microsoft and Sony in regards to online and social services. The Wii-U gamepad can also be used as a universal remote with a built in guide, even when the console is off. Users can also use the Gamepad screen to get information on the show they are watching, this information is received from Wikipedia, IMDb, as well as individual source services. The information provided on the Gamepad for each show can range from reviews, screenshots, player positions updated in realtime (in sports broadcasts), cast lists, trailers, and general information about the show. Users can then interact with the information as well as share and comment on the information on social networks such as Miiverse, Facebook, and Twitter through the Gamepad while they watch their show on the TV screen. Nintendo are also making a move towards attracting 'core gamers' with release titles such as Assassin's Creed 3, CoD Black Ops II and Darksiders II, to name a few. Titles such as these are a bid from Nintendo to move further away from their usual 'family friendly' status. By doing this, Nintendo would be able to attract some of the 'core gamers' that are used to playing similar titles/genres on other consoles, while at the same time building a reputation in gaming away from the usual family entertainment.

Saturday, 22 September 2012

Digital Distribution

Will everything become digital in the future, and 
who would want this?

Throughout the past decade there have been many technological advances and developments, and the gaming industry was no exception. Along with new consoles, game engines, coding and graphics, to name only a few, major developments have been made through the digital distribution of games. Digital distribution is when the game is either fully or ‘partially’ distributed/downloaded through the internet. An example of this could be Minecraft, which has no physical copy of the game available for purchase. I mentioned ‘partial digital distribution’ due to sites such as Amazon, which distribute the game through an online service, but the consumer still receives a physical copy of the game. Digital distribution does not stop at full games either, with a majority of game developers being bringing out expansion packs; it is almost one hundred percent DLC (downloadable content). That is the current situation, and whether games distribution turns totally digital is another thing. There are many people who would encourage this and just as many who discourage this, and for a whole plethora of reasons.

There are a number of advantages to a fully digital games distribution system and along with it, a lot of people who would prefer this to the combined physical and digital distribution system currently in place. I believe that the people who would benefit the most, in regards to money, would be the platform holders, developers and publishers who are all involved in the release of a game and any add-on content that is released at a later date. This is because , not only would the companies still be making money from the game sales, add-on content and other micro transactions, but also saving money from using less packaging, having to produce less physical game copies, and not shipping as many games around the world. However, it is not just the companies that would like digital distribution to expand. More and more consumers prefer to buy their games digitally, this could be due to some people preferring; especially as they get older, not to have a collection of game cases due to possible ‘childish’ associations; or it could be due to convenience, some people may find it easier to buy directly from the consoles online services and then store everything on a hard-drive, rather than buying a physical copy from a shop or even an online retailer such as Game or Amazon. These are only a couple a multitude of reasons, but whatever the reason, the figures tell us that there are ever more of these people utilizing digital distribution. As between April-June of this year in North America, out of the total $2.88 billion spent on gaming, $1.47 billion of this revenue was sourced from gaming content in digital form (full games, add-on content, subscriptions and mobile games). This is opposed $1 billion made from physical gaming software. This is a 17% increase in sales of gaming in a digital format. This clearly shows that, digital distribution, in whatever form, is becoming more and more popular. This is not just America either, it is worldwide, with the UK, France and Germany generating more than 3 times as much revenue in digital content than physical content, with a total of $983 million, in the space of only a few months.

 Even though there is a lot of support towards a fully digital distribution system, there is still strong opposition, with valid reasons for concern. A main argument being that the internet both in the UK and US, as well as in most other countries, the internet just isn’t strong enough to support a total switch to digital distribution. OFCOM has stated that the average internet speed for the UK is 6.2 Mb/s and in the US 5.8 Mb/s. This is nowhere near good enough to support the millions of gamers that will be suddenly directed into using digital downloads. The sudden reliance on the internet for downloading games would almost certainly be a major problem for internet providers. The numbers increase would also be a problem for security. To download a game through the games console digitally, credit card details would be required. And with millions more doing so, it could be an even larger catastrophe if a network was be become under attack, and details leaked. Sony alone has over 70 million online accounts registered, which would massively increase with more digital distribution, and so hacks would do more damage than ever before. Less serious problems considered for a total turn to digital distribution are the lack of both hard drive space and hype involved when downloading games digitally. Storage space would vanish instantly if all of the games we owned where put onto one hard drive, which would be the case with digital distribution. To solve this, more hard drives would have to be bought, or larger capacities included with the games console or pc. Both of which would cost the consumer money. Finally, it is the lack of anticipation that is produced when downloading a game rather than receiving a physical copy of a game that I think will stop many people from supporting more digital distribution. It is a common opinion that downloading a game just isn’t as exciting as pre-ordering, buying and then placing the game you have waited months or even years for, in the disk tray and watch it all begin.

I personally believe that, even though the producers of the consoles and games will make more money, ‘everything becoming digital’ seems extremely unlikely, at least in the near future. I don’t think the platform holders or other companies would want to take the chance of losing some of their very loyal audiences, and would definitely not want to make too much of a move into mass digital distribution until the internet is strong enough to support the gaming community’s downloads and ensure that they receive a better experience then they are already getting with the current distribution system.

By Jonathan Harvey 

Monday, 10 September 2012

GTA IV & Mafia II


GTA IV
Developers: Rockstar North
Publishers: Rockstar Games
Price: (Originally £40), £15
Platforms: PS3, Xbox 360
 Release Date: 29th April 2008
Genre: Action Adventure, Open World
Rating: Pegi 18
How is it Distributed?: Physical and Digital distribution (inc DLC through Digital distribution)
Where Can You Get It?: Game, Gamestation, Amazon, Play.com, Steam
 



Mafia II

Developers: 2K Czech
Publishers: 2k Games (& 1C Company)
Price: (Originally £40+) , £15
Platforms: PS3, Xbox 360, Microsoft Windows, Mac OS X
 Release Date: 27th August 2010
Genre: Third-person Shooter , Action-adventure
Rating: Pegi 18
How is it Distributed?: Physical and Digital Distribution (inc.DLC through Digital distribution)
Where Can You Get It?: Game, Gamestation, Amazon, Play.com, Steam
 











My Gaming Experience

My Gaming Experience





My name is Jonathan Harvey, my first gaming experience was with a PS1 around 12 years ago , i then moved onto a PS2 around 2004. At the time i spent many hours playing Starwars Battlefront I & II, along with the earlier releases of the Call of Duty and GTA series. I then got an Xbox 360 in 2009, which has produced some of my favourite games, which tend to be open world games such as Red Dead Redemption and the Assassin's Creed series. I also enjoy playing Minecraft which i bought in the alpha stage for PC and now own the Xbox 360 version too. I have recently been replaying games which i may have owned on older consoles or that i thoroughly enjoyed at the time, such as Hitman:Blood Money and Mafia II.